Dragon Age: Origins
Dragon Age: Origins is a third-person role-playing game described as a spiritual successor to Baldur's Gate and Neverwinter Nights franchises. Players create their own character by customizing gender and appearance as well as choosing a race and class. Combat is in real time with the ability to pause at any moment: tactical options include an editor which allows the player to give the AI detailed instructions on how to behave in every possible situation. Although the main storyline is the same for every character created, the game features six unique prologues, two for each race. Dragon Age: Origins received critical acclaim upon release, with praise mostly directed at its story, setting, characters, music and combat system.
- Plataformas
- PlayStation 3, PC, macOS, Xbox 360
- Gêneros
- RPG
- Desenvolvedora
- BioWare Edmonton
- Publisher
- Electronic Arts
Sinopse de Dragon Age: Origins
Dragon Age: Origins is a third-person role-playing game described as a spiritual successor to Baldur's Gate and Neverwinter Nights franchises. Players create their own character by customizing gender and appearance as well as choosing a race and class. Combat is in real time with the ability to pause at any moment: tactical options include an editor which allows the player to give the AI detailed instructions on how to behave in every possible situation. Although the main storyline is the same for every character created, the game features six unique prologues, two for each race. Dragon Age: Origins received critical acclaim upon release, with praise mostly directed at its story, setting, characters, music and combat system.
Trailer
Notícias relacionadas (2)
Ex-escritor de Dragon Age faz alerta sobre IA nos games e levanta uma preocupação para o futuro da indústria
David Gaider, ex-escritor da BioWare e um dos principais nomes por trás dos primeiros Dragon Age, afirmou que o uso excessivo de inteligência artificial pode criar novos problemas para a indústria, incluindo dificuldades na formação de futuros desenvolvedores.
Ex-chefe de Dragon Age sugere anúncios dentro dos jogos para reduzir dependência de microtransações nos AAA
Mark Darrah, ex-veterano da BioWare e diretor da franquia Dragon Age, acredita que os jogos deveriam adotar mais publicidade integrada para ajudar a financiar produções cada vez mais caras. A proposta surge como alternativa à crescente dependência de microtransações e jogos como serviço.