BioShock
BioShock is a horror-themed first-person shooter set in a steampunk underwater dystopia. The player is urged to turn everything into a weapon: biologically modifying their own body with Plasmids, hacking devices and systems, upgrading their weapons, crafting new ammo variants, and experimenting with different battle techniques are all possible. The game is described by the developers as a spiritual successor to their previous PC title System Shock 2. BioShock received high praise in critical reviews for its atmospheric audio and visual quality, absorbing and original plot and its unique gaming experience.
- Plataformas
- PC, macOS, Xbox 360
- Gêneros
- Tiro, Quebra-cabeça, RPG, Aventura
- Desenvolvedora
- 2K Boston, 2K Australia
- Publisher
- 2K Games
Sinopse de BioShock
BioShock is a horror-themed first-person shooter set in a steampunk underwater dystopia. The player is urged to turn everything into a weapon: biologically modifying their own body with Plasmids, hacking devices and systems, upgrading their weapons, crafting new ammo variants, and experimenting with different battle techniques are all possible. The game is described by the developers as a spiritual successor to their previous PC title System Shock 2. BioShock received high praise in critical reviews for its atmospheric audio and visual quality, absorbing and original plot and its unique gaming experience.
Trailer
Notícias relacionadas (3)
BioShock quase virou jogo cooperativo estilo Destiny com mundo aberto, poderes e loop temporal suburbano
Um ex-programador de BioShock revelou detalhes de Project Richmond, um jogo cancelado da 2K Marin que misturaria armas, poderes, co-op e mundo aberto em uma proposta parecida com Destiny antes mesmo do lançamento do jogo da Bungie.
Criador de BioShock quebra silêncio sobre Judas e promete jogo ainda mais sombrio e perturbador que Infinite
Ken Levine revelou novos detalhes sobre Judas e explicou como o projeto pretende se diferenciar de BioShock. O diretor afirma que o novo jogo será mais focado em personagens, escolhas e relações entre jogadores e narrativa.
CEO da Take-Two admite frustração com BioShock 4 “perdemos tempo e dinheiro”
Strauss Zelnick diz que projeto passou por “becos criativos sem saída” e ainda não tem previsão de lançamento.